Road builder
Change which monsters each Hunting Road floor can pick, then submit your Road for the vote. The page checks the rules as you edit.
How the Road builder works
- Drafts. Roads you are still working on are saved to your account and are not in the vote. Open one to carry on, from any device.
- Floors and records. A Road run goes floor by floor. Record N says which table floor N draws its monsters from and how many Road points it gives. The live Road has 60 records on the open Road and 50 on the solo Road; after the last one the game goes back to the loop start, so higher floors reuse the records.
- Tables. On each floor the game draws two entries from the floor's table by weight and you pick the fight; an entry with the same monster as the previous floor's pick is left out. Floors can share a table, so changing a table changes every floor that uses it.
- Points. The first multiplier is for the floor's own Road points, the second for the run's points total. The live Road keeps the two equal.
- Check, Submit, Reset. Check with the server builds the real Road file and runs the same checks, plus one this page can't: the file the game downloads must stay under 9,669 bytes. Submit enters your Road in this rotation's vote (or saves changes to your entry) while submissions are open and nothing is listed under Checks; if it wins and an admin approves it, it becomes the Hunting Road everyone plays. Reset drops every change (click twice to confirm).
Road you play in game
saved to your accountThis is what the server pins when you open a quest room. A room can still change it with !road, and anyone on a different Road is moved back to town automatically so their client loads the new one.
How Roads work in game: the commands, and what the rest of the party sees.
Your drafts
autosaved on this accountUnfinished Roads live here, not on the vote list. Save at any time; opening a draft restores it exactly, even from another machine.
| Draft | Last saved | |
|---|---|---|
| Loading your drafts. | ||
Your Road
Changes from the base
Checks
Floors
Each floor draws its monsters from one table. Pick another table for a floor, or change the tables below. The points multipliers set how many Road points a floor gives: a higher value gives more, up to 4x. The second one is for the run's points total.
Tables
Open a table to change its entries. A higher weight makes a monster more likely. A forced entry is always picked (at most one per table). A table needs at least 3 different monsters with a weight above 0. Any of the game's 176 monsters can go in a table; a monster new to the Road takes its level from the table's other monsters. The level sets the monster's strength (its health, attack and toughness); you can pick any level from 0 to 83; at a level the live Road never uses with that monster it may play at its base strength.
Second monsterWeightForcedLevel
